Post-Jam Update: 1


Thanks to kintrix and Sopuisasopuli for the feedback!

I've made a few minor improvements to the game:

  • The levels are now randomly chosen, as intended. (I forgot that you had to call randomize() in Godot)
  • Movement input is now smoother.
  • The level where a dead end was possible has been removed.
  • A rudimentary loading system has been implemented. This means that the game should no longer lag when there are too many rooks in a level (or, at the very least, the lag should be better)

I will likely update the game again at some point with a new enemy or two and some new levels.

Files

Die6.zip Play in browser
Feb 13, 2020

Get Die: 6 (Prototype)

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