The bliips have escaped! They need your help to make their way back to their pen, where they'll be safe from mowlers. But be careful; these bliips can be feisty and might need to be calmed down first...

Can you navigate the labyrinth-like gardens in order to find and save the rare golden bliip?

Blipherd's Gardens is a pac-man-like where the goal is to rescue and protect the creatures chasing you rather than collect all of the goodies. But don't worry: said goodies are still useful for buying upgrades to help you keep your run going and multiply your score.

Default controls:KeyboardGamepad
MoveASWD/Arrow KeysD-Pad
Drop/CancelShiftEast Face Button (XBox B)
Confirm/Use PocketSpaceSouth Face Button (XBox A)
PauseTab/EscStart

Credit to my sister for almost all of the art and for naming the bliips.

LLM disclaimer:

I made use of Claude Code to speed up building and hooking up game systems, prototyping and iterating on the game design.

I did not, however, use any sort of generative AI for building assets or writing text, nor did I consult Claude or any other LLM for creative input or design decisions.

Any visual assets in the game were either drawn by my sister, or something I CSG'd together with hand-tweaked procedural noise textures.

The audio in the game was made using my guitar and guitarix. I was originally going to use a custom synth engine, but I had no idea what I was doing so it was sounding awful and I ended up pivoting last minute. I ended up hastily recording all of the audio in one session.

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Click download now to get access to the following files:

Blipherd's Gardens (Linux) 75 MB
Blipherd's Gardens (Windows) 107 MB
Blipherd's Gardens (MacOS) 64 MB

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