
Blipherd's Gardens
The bliips have escaped! They need your help to make their way back to their pen, where they'll be safe from mowlers. But be careful; these bliips can be feisty and might need to be calmed down first...
Can you navigate the labyrinth-like gardens in order to find and save the rare golden bliip?
Blipherd's Gardens is a pac-man-like where the goal is to rescue and protect the creatures chasing you rather than collect all of the goodies. But don't worry: said goodies are still useful for buying upgrades to help you keep your run going and multiply your score.
| Default controls: | Keyboard | Gamepad |
| Move | ASWD/Arrow Keys | D-Pad |
| Drop/Cancel | Shift | East Face Button (XBox B) |
| Confirm/Use Pocket | Space | South Face Button (XBox A) |
| Pause | Tab/Esc | Start |
Credit to my sister for almost all of the art and for naming the bliips.
LLM disclaimer:
I made use of Claude Code to speed up building and hooking up game systems, prototyping and iterating on the game design.
I did not, however, use any sort of generative AI for building assets or writing text, nor did I consult Claude or any other LLM for creative input or design decisions.
Any visual assets in the game were either drawn by my sister, or something I CSG'd together with hand-tweaked procedural noise textures.
The audio in the game was made using my guitar and guitarix. I was originally going to use a custom synth engine, but I had no idea what I was doing so it was sounding awful and I ended up pivoting last minute. I ended up hastily recording all of the audio in one session.
| Published | 22 hours ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | Lost Connection |
| Genre | Action |
| Made with | Godot, Krita |
| Tags | Animals, Arcade, Exploration, maze, pac-man-like, secrets |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| AI Disclosure | AI Assisted, Code |
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