0.VII.0
Dimenshift » Devlog
What's New:
- Map UI has been greatly improved.
- There is now touch/mouse panning.
- Level names now reflect their color.
- Level exit indicators are now much cleaner.
- The word "map" will no longer be obstructed by the powerup indicator (Thanks to Dark Dimension for pointing that out).
- The map should now automatically scroll to the current level.
- The powerup system has been tweaked.
- Two new levels (10, G)
- There is now a warning if your game save is from an older version.
- Some behind-the-scenes stuff that players won't notice much but will greatly help me when making new levels (See below).
- New bugs!
Development Stuff:
A lot of this update was development-side stuff. I finally decided to mess with Godot's tool keyword, and I regret not doing so earlier.
If that doesn't make sense to you, don't worry. Basically what it means is that certain things I was doing manually before (like setting the level color or putting the level on the map) I set up so that they are automated. This saves me a lot of time and headache, making adding new levels much easier.
Files
Dimenshift (Web) Play in browser
Nov 13, 2020
Dimenshift (Windows) 13 MB
Nov 13, 2020
Dimenshift (Android) 20 MB
Nov 13, 2020
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Dimenshift
Direction is meaningless.
Status | Released |
Author | Lost Connection |
Genre | Platformer |
Tags | 2D, Abstract, Exploration, maze, Minimalist, Mystery, Sci-fi, Short, Side Scroller, Singleplayer |
More posts
- Official release date! (Wishlist now on Steam!)Mar 26, 2024
- No more pixels!Mar 14, 2024
- So yeah I lied (I didn't mean to I'm sorry)Mar 05, 2024
- *nervous laughter*Dec 24, 2023
- I'm still working on it I promiseFeb 25, 2022
- Small Progress Update (Announcement)May 29, 2021
- 0.XIII.0: Moving to Beta soon!Mar 07, 2021
- 0.XI.0Jan 19, 2021
- 0.X.0Jan 03, 2021
- 0.IX.0Dec 19, 2020
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